Welcome to Lux Recommends #267, this week’s edition of what we at Lux are reading and thinking about (want to receive this by email? Sign up here).
How NASA Designed a Helicopter That Could Fly Autonomously on Mars: “The Perseverance rover’s Mars Helicopter (Ingenuity) will take off, navigate, and land on Mars without human intervention” — Sam
World’s Oldest DNA Unlocks Lineage of Ice Age Mammoths: “Genetic material taken from carcasses that were preserved in Siberian permafrost reveals a prehistoric species” — Shaq
The 27-Year-Old Who Became a Covid-19 Data Superstar: “In the contest over who could make the most accurate coronavirus forecast, it was global institutions vs. a guy living with his parents in Santa Clara.” — Sam
Why an Animated Flying Cat With a Pop-Tart Body Sold for Almost $600,000: “A fast-growing market for digital art, ephemera and media is marrying the world’s taste for collectibles with cutting-edge technology.” — Adam G
Visualizing 500,000 Deaths from COVID-19 in the U.S. —friend of Lux Dave Cheiken
Scientists break through the wall of sleep to the untapped world of dreams: “NSF-supported researchers achieve two-way communication with lucidly dreaming people, creating a new method for studying the human mind that might lead to innovative ways of learning and problem-solving.” — Zack
Present Future: Business, Science, and the Deep Tech Revolution by friend of Lux Guy Perelmuter: “With the context of an economic historian and the on-the-ground insights of an active technology investor, Perelmuter’s Present Future brings readers to the bleeding edge of the science and technologies poised to revolutionize the 21st century. Comprehensive and yet enthralling, the book is a must-read for anyone who has an intellectual or commercial interest in what the future may hold.”
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Jason Schreier: “In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean — it’s nothing short of miraculous.” — Sam
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